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Interactive real time GPU fluid simulation Added white Revamped

Simulating a

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  • Latest improvements: 50% faster, better divergence control, better
  • This is my current implementation of SPH (Smoothed Particle Hydrodynamics) in OpenCL, a well-known model for
  • Selected demos from our research in
  • Author: Andrei Alhadeff http://www.tecgraf.puc-rio.br/~andrei/ This video shows several
  • Real

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