Exploring Real Time Mesh Voxelization On Gpu

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  • Just a quick implementation of
  • A first step to a VXGI renderer - voxlization, still buggy with flicker, but general pipeline works now, done using geometry shader to ...
  • Starting implementation of stochastic ambient occlusion (4 samples per pixel).
  • A high level explanation and demo of how to use the
  • Added normals and shadows to the OpenCL version of my raytracer. Performances are still good.

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Real Implementing and motivating the Works with any unreal scene - in the video I'm using ... This is my first attempt at

For

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