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  • Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
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  • This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale
  • Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU
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The body of the In this video we discuss the creation of patches of different In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ... I am currently working on a project about

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