Exploring Recursive Lod Planet Rendering Opengl
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- Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
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- This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale
- Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU
- I added
In-Depth Information on Recursive Lod Planet Rendering Opengl
The body of the In this video we discuss the creation of patches of different In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ... I am currently working on a project about
This is an announcement video for an upcoming series on
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