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- A brief look at how to assign color and height maps to xgen spheres. Stay up to date on Facebook: ...
- As requested, a
- Welcome to using the pxrLayer surface shader in
- Just a really quick
- Today we're having a look at presence, which is like creating a opacity mask for your geometry. We'll look at the difference ...
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A short In this video we're looking at the A quick video on how to set up normal maps with In this
A brief(ish) introduction to using LPE's to customize your AOV outputs. Make sure you check out the docs for more information as ...
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