Exploring Rust Devblog 137 2
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- Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...
- Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
- Clothing Worldmodels I've almost finished up creating world models for all our clothing items. I've got a couple left to make, but ...
- que pro (p2) #devblog #rust
- new hacks gameplay video in
In-Depth Information on Rust Devblog 137 2
Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel. Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ... Satchel Charge and C4 Viewmodel Helk felt the Satchel Charge viewmodel was too cartoony, so I've edited this now, and also set ... I'm back! Had a bit of a break. Let me know what you guys think about obtaining high end weapons for single players. Video parts ...
Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...
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