Exploring Sgdk Shootemup Devlog 3

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  • [SGDK] ShootEmUp devlog 2.
  • In this video, i'm' teleport the player on random X position*800, every 800 pixels. As you can see, number of trees different.
  • Distorsion using
  • I'm building a new retro-style shooter for the Sega Genesis (Mega Drive) using
  • [SGDK] shootEmUp devlog 5 (Parallax Background)

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[SGDK] ShootEmUp devlog 3 Development of my first shmup on Mega Drive New features : * Improved sprite management * Collisions improved * Writing a ... [SGDK] shootEmUp devlog 6 (Parallel messages) [SGDK] shootEmUp devlog 7 (4 Bosses)

[SGDK] shootEmUp devlog 4 (Boss battle)

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