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Works in 2020.3 This video is about the workings of " Exploring some common math that game developers use, let's look at linear interpolation and apply it to everything.

If you ever want to do anything related to software and animation, you should really know about easing (or tweening)

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  • Objects seen in this episode: [ mix ] [
  • http://shaderdev.com.
  • In this shader tutorial, we take a look at the
  • SoME2 This video gives a detailed construction of transition
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