Introduction to Source Shader Editor Desaturation Tutorial
Exploring Source Shader Editor Desaturation Tutorial reveals several interesting facts. First of the series of
Source Shader Editor Desaturation Tutorial Comprehensive Overview
Today we check out SHADERed, a recently released, open ShaderED is a free and open GitHub repo : https://github.com/sho3la/ShaderPlusPlus am just testing my software demo code from shadertoy seascape ...
In this VS 2
Summary & Highlights for Source Shader Editor Desaturation Tutorial
- Source Shader Editor in Counter-Strike: Source
- Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ...
- Just a test using normalized uv offsetting for proper refraction of the framebuffer.
- A flowgraph based
- Simple but cool looking effect. It needs some work. I will explain the process later on. :P.
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