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  • Jason takes us through the very
  • In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ...
  • In this episode we examine the PROC_Setup_game procedure and see how it can be used to create new levels within the
  • In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ...
  • In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ...

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In this episode we examine the PROC_Play procedure which controls the overall A In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this extended episode, we take a look at the main program that powers Cosmic Invaders, exploring the concepts of program ...

In this episode, we look at setting up and displaying a grid of cosmic invaders, bringing to life the dim arrays and other concepts ...

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