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  • In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
  • In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect.
  • In this talk we go through some questions that have been submitted by people watching this talk series.
  • In this talk we look at the threading system: performance, job system, thread safety, etc.
  • This session goes through the details of how we compile data from source formats to binary resources.

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In this part we look at the In this part we look at how In this part we go through the animation system, from low level compression up to animation blending and state mahcines. This talk presents the

In this talk we go through the visual scripting system in the

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