Understanding Testing A Car Model In Gzdoom

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  • So yeah, I learned a bit of ZScript... The code is messy as hell, instead of using real math, my method trial and error way of solving ...
  • A subway station and horizontally moving train in
  • A semi-drivable care. No realistic independent physics as per regular actor behavior.
  • Experimenting with a custom low poly enemy MD3
  • Not perfect, but still pretty cool.

Detailed Analysis of Testing A Car Model In Gzdoom

Edit: For those looking for an "HD" clone of Quarantine, Editing "Improvisation" again, as you can see. :v Mastodon post: ... So recently I've been modifying SGT_Mark_IV's

An attempt to emulate the horizontal platform movement by applying a 3D floor, a polyobject and a

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