Exploring Tiny Combat Arena Collision Physics
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- In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...
- The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.
- Danger zoned 4 Migs and attempted a cinematic landing. It is very hard to control the Harrier with the flyby camera!
- You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...
- The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.
In-Depth Information on Tiny Combat Arena Collision Physics
Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle
First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...
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