Introduction to Tiny Combat Arena Fixed Recoil
Let's dive into the details surrounding Tiny Combat Arena Fixed Recoil. Thankfully someone brought up the physics component of
Tiny Combat Arena Fixed Recoil Comprehensive Overview
Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... The next patch will be focused on mouse controls. I've rewritten a lot of the mouse control handling to hopefully work a bit better. It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
I was going to upload another clip, but I forgot that I could eject so here's another one instead.
Summary & Highlights for Tiny Combat Arena Fixed Recoil
- I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
- Long day of refactoring code. Turns out when I made the optimized guns/bullets for the vehicles there were a lot of aircraft specific ...
- PLEASE NOTE: Additional SFX were added :) https://youtu.be/6NtlNV3MZbo.
- The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.
- Tiny Combat Arena
That wraps up our extensive overview of Tiny Combat Arena Fixed Recoil.