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  • Working on a technical art focused recreation of one of the first levels of
  • A blueprint for tiling large buildings using mesh patterns with support for material overrides. It uses arrays of meshes to define the ...
  • Further update to my
  • Dishonored's Blink in UE4
  • Sort of Dishonored, Made in UE4

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Implemented the Consider supporting the channel on Patreon: https://www.patreon.com/devenabled Let's Create Game Mechanics: This playlist is ... Just testing out some animations with the new folding blade and flintlock pistol models and rigs - need to revamp a lot of ... Further update to my

Set up a dynamic crouching system which checks if anything is in front of the player and then whether or not if the player is about ...

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