Exploring Unity Gpu Compute Shader Dynamic Collider

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  • simulating 10 million particles in URP, all having collisions with depth texture.
  • Watch a better version here http://www.youtube.com/watch?v=_UBHG2cDD7g nBody galaxy simulation of 10000 stars using
  • Detect circle
  • This only works when they collide with static objects.
  • Moving agents experimentations following the workshop by https://twitter.com/arsiliath based on the research of Dr Jeff Jones ...

In-Depth Information on Unity Gpu Compute Shader Dynamic Collider

First approach for Let's take a look at how we can use Compute Shader This video showcases my journey to understand and utilize

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