Exploring Vectrex Programming Hour 2
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- On tonight's stream, we finally get started on audio! For tonight, that consisted of mainly integrating some of the SDL audio code I ...
- Tonight we start implementing IRQ handling, which should allow certain games like "3D Mine Storm" to work! Watch live and ...
- On tonight's stream, we return to rendering to investigate why line drawing isn't working as expected at different resolutions.
- On tonight's stream, we start working on improving the user experience of Vectrexy in preparation for "pre-release". We focus on ...
- First bit of code demonstrating that I have at least learnt something regarding the
In-Depth Information on Vectrex Programming Hour 2
Vectrex Programming - Hour 2 ... me to actually Tonight, after wrapping up our changes for resolution independent rendering, we take a look at rendering performance. Note: I ... Another productive stream! This time, we finish up IRQ handling, including implement the CWAI instruction, and actually get 3D ...
See list further down for topics discussed. After a full year since the last videos I did, I finally got a spare half an
In summary, understanding Vectrex Programming Hour 2 gives us a better perspective.