Understanding Vortex Breakers Dev Log 6
Exploring Vortex Breakers Dev Log 6 reveals several interesting facts. https://gravity-pollution-studios.itch.io/ Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made.
Key Takeaways about Vortex Breakers Dev Log 6
- Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...
- https://gravity-pollution-studios.itch.io/ Spent the past few days working on the stat/ability upgrades. And once they were included, ...
- https://gravity-pollution-studios.itch.io/ Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...
- https://gravity-pollution-studios.itch.io/ The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ...
- https://gravity-pollution-studios.itch.io/ Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ...
Detailed Analysis of Vortex Breakers Dev Log 6
https://gravity-pollution-studios.itch.io/ Day https://gravity-pollution-studios.itch.io/ Made a quick addition, barely worth a separate https://gravity-pollution-studios.itch.io/ In this level, you must grab randomly spawning shards from the void while protecting your ...
https://gravity-pollution-studios.itch.io/ Next idea was an homage to one of the most iconic space shooters of all time, Asteroids.
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