Exploring Wicked Engine Area Lights C Dx11
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- Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
- Basic rendering implementation.
- I implemented a real time voxel based global illumination into my graphics
- I implemented 2.5D light culling for the tiled forward (Forward+) render path in
- This is a simple skeletal animation scalability test of
In-Depth Information on Wicked Engine Area Lights C Dx11
I show off my An editor for my game A short video about the state of I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...
Full source code now available for
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