Exploring X Particles Quick Tip Random Shrink

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  • X
  • "Particles-based friction and bounce" for more control over your simulations. What is
  • Use xpAvoid to keep particles inside your geometry without any collision. What is
  • Creating particle chains with the xpCirclePacker! What is
  • Add rigid body collisions directly to the xpGenerator with a Cinema 4D What is

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