Introduction to Xna Fps Game Demo18 Parallel Split Shadow Maps
Exploring Xna Fps Game Demo18 Parallel Split Shadow Maps reveals several interesting facts. PSSMのデモです。 本家 http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/ のコードの移植になります。シャドウの生成をカメラ ...
Xna Fps Game Demo18 Parallel Split Shadow Maps Comprehensive Overview
Implementation PSSM on ... map for testing I got
Shadow maps
Summary & Highlights for Xna Fps Game Demo18 Parallel Split Shadow Maps
- Parallel Split Shadow Mapping
- Not finished (I want to optimize it a bit and add a cool model for de light source). The
- This shows a small demo I've made with real time
- XNA Parallel split shadow mapping
- Two significant features added to the deferred renederer- shadows (variance and directional light
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