Exploring Xna Infinite Terrain
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- This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.
- Hello and Welcome to my first video upload here! I am Loki from the IntuitiveNgine Project (which is currently not public).
- Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ...
- Playing around with
- Small demo showing 3 different
In-Depth Information on Xna Infinite Terrain
Basic CDLOD 512x512 Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Floating
This is an example of the PhysX .NET Wrapper 0.12 from http://physxdotnet.codeplex.com/ used in C#
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