Exploring Xna Rendertarget2d Test

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  • I made a 3D model of my face, and then created 9 morph targets to blend between. Each morph target is based on the original ...
  • Example of how you can use a pixel shader and a
  • This shows a small demo I've made with real time shadow mapping in
  • Just a quick
  • Testing

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Just a little Render to texture used at full capacity. Shadow maps put to a practical use in Testing

A little implementation of my physics engine to cut vertices.

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