Exploring Coding Adventure 21

Exploring Coding Adventure 21 reveals several interesting facts.

  • I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
  • This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...
  • Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables.
  • In this

In-Depth Information on Coding Adventure 21

Get help with CodeMonkey Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Code

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Stay tuned for more updates related to Coding Adventure 21.

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