Understanding Directx 11 Game Programming Project Wip 2 Custom Obj Loader
Let's dive into the details surrounding Directx 11 Game Programming Project Wip 2 Custom Obj Loader. After many hours of
Key Takeaways about Directx 11 Game Programming Project Wip 2 Custom Obj Loader
- I created the building blocks of my
- most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).
- seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/
- Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
- Support on Patreon: https://patreon.com/pardcode C++ 3D
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After having read most parts of the book "3D Graphic : Been learning to do things with
I implement wireframes, hard coded dodecahedrons and used an
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