Exploring Fft Ocean In Unity 2018 4

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  • Unity
  • it is based on the nvidia algorithms (presented in nvSdk).
  • https://github.com/Halliom/Waves-project/tree/master.
  • pure Phillips Spectrum with real-time foam, rendered using the
  • new calculation of the surface normals, subsurface scattering effect, extensions to the foam system

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some new tests and impressions during work in progress ... some new tests and impressions during work in progress ... How does modified Phillips Spectrum with real-time foam, rendered using the

Ocean

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