Exploring I Made Smooth Terrain Using Marching Cubes

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  • This is my first stab at procedural voxel
  • Learn how to build a procedural voxel
  • I got a bit tired of my simple heightmap-based planets and decided to experiment
  • This is just a test. I'm building this system for a fellow game dev, and
  • ... diggable

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I decided to mess around In this coding adventure I try to understand I have Here is the

A demo for the 3d voxel based

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