Exploring Marching Cubes Chunk Based Engine

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  • A small demonstration of the
  • I'm working on a new project. The idea is that you are on a miniature planet, and you can explore it. (That is as far as I have ...
  • marching cubes
  • An explanation and implementation of
  • Prototype of a voxel

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SImple video of a In this coding adventure I try to understand Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... I decided to mess around with a different type of voxel terrain generation:

Currently - either the Normals or Indices are messed up, but we do have saving and loading (mostly) working for marking

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