Introduction to Megasplat
If you are looking for information about Megasplat, you have come to the right place. Detailed tutorial on mesh processing and texture array creation in
Megasplat Comprehensive Overview
A brief introduction to some of the features of My solution for integrating physics with tessellated/displaced geometry. My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
A quick tutorial showing you how to use the
Summary & Highlights for Megasplat
- Showing off the new integrated Texture Packer in
- How to setup textures and texture arrays in
- There are some issues in original MegaSplatOutput // it can't blend two wetness/ Puddles // also not use normal to control water ...
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- How to paint meshes in
We hope this detailed breakdown of Megasplat was helpful.