Introduction to Megasplat Development Update 5
Exploring Megasplat Development Update 5 reveals several interesting facts. This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
Megasplat Development Update 5 Comprehensive Overview
Talking about puddles, ramp lighting modes, low end texturing options, and more. Going over the features and fixes added to the first My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
Detailed tutorial on mesh processing and texture array creation in
Summary & Highlights for Megasplat Development Update 5
- Development
- In this episode I talk about animated raindrops,
- Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
- A quick tutorial showing you how to use the
- Development
Stay tuned for more updates related to Megasplat Development Update 5.