Introduction to My Directx Rendering Engine
Exploring My Directx Rendering Engine reveals several interesting facts. This is a personal project I decided to do after writing an OpenGL
My Directx Rendering Engine Comprehensive Overview
This was made in order to better understand how a Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ... This is a
In this project, I created a 3D
Summary & Highlights for My Directx Rendering Engine
- Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
- I programmed
- Demonstration of
- A software
- Learning how to compile and use shaders.
Stay tuned for more updates related to My Directx Rendering Engine.