Introduction to My Directx Rendering Engine

Exploring My Directx Rendering Engine reveals several interesting facts. This is a personal project I decided to do after writing an OpenGL

My Directx Rendering Engine Comprehensive Overview

This was made in order to better understand how a Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ... This is a

In this project, I created a 3D

Summary & Highlights for My Directx Rendering Engine

  • Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
  • I programmed
  • Demonstration of
  • A software
  • Learning how to compile and use shaders.

Stay tuned for more updates related to My Directx Rendering Engine.

My Directx Rendering Engine.pdf

Size: 7.39 MB · Format: PDF · Secure Download

Download PDF Read Online

Related Documents