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  • Built with c# and unity. Aiming to port some of the code and functionality from
  • VoxelEngine Unity3D : Minning , Light , Shaders , Particles A Video Presentation of the Marching
  • A little raylib project i have been working for the last week. #fromscratch #devlog #indiegamedev.
  • Added some more game elements to play with some ideas .. including headshot instakill on mobs with x2 xp. A lot more stuff to do ...
  • Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...

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This is the third total re-write of my own Voxel Engine Prototype of a My render distance is small unfortunately because it is software rendered. Anyone knows how I could quickly learn OpenGL? :(

Tried to replicate the

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