Understanding Planetoid Voxel Engine Test
If you are looking for information about Planetoid Voxel Engine Test, you have come to the right place. Built with c# and unity. Aiming to port some of the code and functionality from nVox http://www.nuzly.com/nvoxengine/ over to this ...
Key Takeaways about Planetoid Voxel Engine Test
- Added procedural decorative mesh (grass, flowers, etc) Inventory & items classes, Health, Stamina & other attributes, Simple Mob ...
- I found some bugs with the water meshing when trying out bigger water flows. Was able to fix it and now I am showing it off here.
- https://github.com/verlorengest/voxanet feel free to contribute.
- A sample of the
- Developed for
Detailed Analysis of Planetoid Voxel Engine Test
Video of a simple TEXTURES ARE PLACEHOLDERS!! This is the third total re-write of my own
Just a proof of concept here. The meshes are contained within an array of chunks (2x2x2) with each chunk being 32x32x32 voxels ...
We hope this detailed breakdown of Planetoid Voxel Engine Test was helpful.