Understanding Occlusion Culling Using Aabb In Vulkan

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Key Takeaways about Occlusion Culling Using Aabb In Vulkan

  • This scene has 38.400.000 triangles running at around 18 frames (~doubled performance) on the Macbook M1 Air
  • 0:00 - Flythrough 0:41 - Debug view of LODs
  • Meshlet
  • Learn about different GPU resources, such as buffers and images, their usage types, and how to make them usable in custom ...
  • classic osgviewer (left) VS (right) MultiDrawIndirect

Detailed Analysis of Occlusion Culling Using Aabb In Vulkan

100 cat instances https://github.com/sydneyzh/gpu_occlusion_culling_vk. 0:00 - Flythrough Vulkan Two-Pass Culling - Occlusion Culling Debugging

Details and source code here: https://github.com/AurelienLeandri/LeoEngine A personal C++

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