Exploring Ray Tracer And Multithreading
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- ... in a CPU-based
- Ray tracing
- gamedev #gamedevelopment #programming Showing a little experiment. This will probably feature later on in my
In-Depth Information on Ray Tracer And Multithreading
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code (tested on MSVC C++20): https://drive.google.com/file/d/1GhjBmmwT9aVr6yDkfpV4AYMG5YlRwt0L/view?usp=sharing.
In summary, understanding Ray Tracer And Multithreading gives us a better perspective.