Exploring Xna Planetary Render Progress Video

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  • Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
  • Added cloud map, cloud shadows and waves on the oceans.
  • Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
  • Here is a quick
  • So. Project started end of november 2011,

In-Depth Information on Xna Planetary Render Progress Video

This I've been playing with the QuadTree depth and the LOD levels when I made this Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...

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