Understanding Megasplat Update 1

Exploring Megasplat Update 1 reveals several interesting facts. Going over the features and fixes added to the first

Key Takeaways about Megasplat Update 1

  • Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
  • A quick tutorial showing you how to use the
  • Talking about puddles, ramp lighting modes, low end texturing options, and more.
  • In this video you can see that per-texture parameters are not working as they are supposed to work, in consequence, it is ...
  • Detailed tutorial on mesh processing and texture array creation in

Detailed Analysis of Megasplat Update 1

A brief introduction to some of the features of My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'

Changes and fixes for the 1.09

Stay tuned for more updates related to Megasplat Update 1.

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