Introduction to Rust Devblog 149 2

Let's dive into the details surrounding Rust Devblog 149 2. Player Animations I completed the third-person animations for the MP5, LR300, and the Semi-Auto Rifle.

Rust Devblog 149 2 Comprehensive Overview

Player Animations I also added a set of walking animations in preparation for the Heavy Armour. The armour will make the player ... Rust Foliage Wind Animation Worked on the foliage shader a bit this week to add tree/bush-style matching wind animation to our ...

Impact Effects I noticed all of our impacts effects look a little dated and decided to improve them. I was inspired by the impacts from ...

Summary & Highlights for Rust Devblog 149 2

  • Foliage Wind Improvements I did a second pass on the foliage animation in order to account for the “high frequency oscillation”, ...
  • Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.
  • Sorry it's late! Been away on work training/been sick. Apologies if I don't seem lively. New armor is cool though! What do you think ...
  • Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
  • Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

That wraps up our extensive overview of Rust Devblog 149 2.

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