Introduction to Tiny Combat Arena Player Ejection

Exploring Tiny Combat Arena Player Ejection reveals several interesting facts. This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...

Tiny Combat Arena Player Ejection Comprehensive Overview

Player The One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ...

There's no sound because this is secretly a gif.

Summary & Highlights for Tiny Combat Arena Player Ejection

  • Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...
  • Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ...
  • It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
  • This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...
  • I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Stay tuned for more updates related to Tiny Combat Arena Player Ejection.

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