Understanding Ycf Engine Dev Vlog 11 Gamedev 3dengine Vibecoding Sdl3
Exploring Ycf Engine Dev Vlog 11 Gamedev 3dengine Vibecoding Sdl3 reveals several interesting facts. Added animated thumbnails with option to regenerate -Added profiler -Added SSGI and CSM -Added properties based material ...
Key Takeaways about Ycf Engine Dev Vlog 11 Gamedev 3dengine Vibecoding Sdl3
- Overhauled lighting and shadow-system. Replaces the previous limited path with Forward+ multi-light culling, three shadow types, ...
- New CPU-based particle system with position, velocity, lifetime, size, color, and rotation - Soft particle rendering via dedicated ...
- Skeletal animation pipeline test: -glTF skin/joint/vertex parsing with 4-bone influences, -GPU skinning shaders (geometry + depth) ...
- Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera ...
- Added sequencer editor with timeline and outliner -Added 8 track types (Transform, Visibility, FOV, Light, Audio, Event, Camera ...
Detailed Analysis of Ycf Engine Dev Vlog 11 Gamedev 3dengine Vibecoding Sdl3
Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar ... Added Jolt Physics -Add colliders and rigidbodies to any object, tweak mass, friction, and motion type with no code. -Colliders ... Added hierarchy, inspector, gizmos, selection, undo -Added translate/rotate/scale gizmos with hover highlights, plane handles, ...
Updated editor UI and added ECS — Entity-component-system with contiguous storage and system iteration. - Per-type SoA ...
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