Introduction to Ycf Engine Dev Vlog 14 Gamedev 3dengine Vibecoding Sdl3
If you are looking for information about Ycf Engine Dev Vlog 14 Gamedev 3dengine Vibecoding Sdl3, you have come to the right place. Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera ...
Ycf Engine Dev Vlog 14 Gamedev 3dengine Vibecoding Sdl3 Comprehensive Overview
Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar ... Added Jolt Physics -Add colliders and rigidbodies to any object, tweak mass, friction, and motion type with no code. -Colliders ... Overhauled lighting and shadow-system. Replaces the previous limited path with Forward+ multi-light culling, three shadow types, ...
Updated editor UI and added ECS — Entity-component-system with contiguous storage and system iteration. - Per-type SoA ...
Summary & Highlights for Ycf Engine Dev Vlog 14 Gamedev 3dengine Vibecoding Sdl3
- Added hierarchy, inspector, gizmos, selection, undo -Added translate/rotate/scale gizmos with hover highlights, plane handles, ...
- New CPU-based particle system with position, velocity, lifetime, size, color, and rotation - Soft particle rendering via dedicated ...
- Skeletal animation pipeline test: -glTF skin/joint/vertex parsing with 4-bone influences, -GPU skinning shaders (geometry + depth) ...
- Added sequencer editor with timeline and outliner -Added 8 track types (Transform, Visibility, FOV, Light, Audio, Event, Camera ...
- Added animated thumbnails with option to regenerate -Added profiler -Added SSGI and CSM -Added properties based material ...
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