Exploring Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3

Exploring Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3 reveals several interesting facts.

  • Updated editor UI and added ECS — Entity-component-system with contiguous storage and system iteration. - Per-type SoA ...
  • Skeletal animation pipeline test: -glTF skin/joint/vertex parsing with 4-bone influences, -GPU skinning shaders (geometry + depth) ...
  • Added animated thumbnails with option to regenerate -Added profiler -Added SSGI and CSM -Added properties based material ...
  • New CPU-based particle system with position, velocity, lifetime, size, color, and rotation - Soft particle rendering via dedicated ...
  • Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera ...

In-Depth Information on Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3

Overhauled lighting and shadow-system. Replaces the previous limited path with Forward+ multi-light culling, three shadow types, ... Added Jolt Physics -Add colliders and rigidbodies to any object, tweak mass, friction, and motion type with no code. -Colliders ... Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar ... Added hierarchy, inspector, gizmos, selection, undo -Added translate/rotate/scale gizmos with hover highlights, plane handles, ...

The

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