Exploring Megasplat Alpha Layer Mode
Exploring Megasplat Alpha Layer Mode reveals several interesting facts.
- Detailed tutorial on mesh processing and texture array creation in
- A brief introduction to some of the features of
- This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
- Going over the features and fixes added to the first patch of
- Talking about puddles, ramp lighting
In-Depth Information on Megasplat Alpha Layer Mode
A quick demo of a new shader feature coming to An overview of some of the features added to My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A quick tutorial showing you how to use the
Development log #2 on my 256 texture splat map shader.
Stay tuned for more updates related to Megasplat Alpha Layer Mode.